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- execbase = 4
- allocmem = -198
- freemem = -210
- openlib = -552
- closelib = -414
- ;
- initbitmap = -390
- initrastport = -198
- text = -060
- move = -240
- setapen = -342
- rectfill = -306
- clipblit = -552
- ;
- bsr opengfx
- beq end2
- bsr initscr
- beq ende
- bsr status
- bsr balken
- moveq #0,d1
- loop:
- cmpi.b #$3c,$dff006
- bne loop
- move $dff00a,d0
- lsr #8,d0
- and.l #$ff,d0
- move y,d2
- move d0,y
- cmp.b d0,d2
- blt wenig
- bgt mehr
- bsr los
- btst #6,$bfe001
- bne hinl
- btst #10,$dff016
- beq ende3
- hinl:
- btst #6,$bfe001
- bne nu
- move.l horu,d0
- moveq #1,d1
- move.b #"<",htexte-2
- cmp.l #0,d0
- beq wert
- moveq #0,d1
- move.b #">",htexte-2
- wert:
- move.l d1,horu
- bsr status
- bra loop
- nu:
- btst #10,$dff016
- bne no
- move.l flaglh,d0
- moveq #1,d1
- move.l cop,a0
- add.l #toll-copa,a0
- move #$9200,(a0)
- move.b #"H",htexte-3
- cmp.l #0,d0
- beq wert2
- moveq #0,d1
- move #$1200,(a0)
- move.b #"L",htexte-3
- wert2:
- move.l d1,flaglh
- bsr status
- bra loop
- no:
- bra loop
- ende3:
- bsr closescr
- ende:
- bsr closegfx
- ende2:
- moveq #0,d0
- rts
- ;
- scroll:
- move.l gfxbase,a6
- move.l rast,a0
- move.l rast,a1
- moveq #1,d0
- moveq #0,d1
- moveq #0,d2
- moveq #0,d3
- move.l #199,d4
- moveq #10,d5
- move.l #$c0,d6
- jsr clipblit(a6)
- move.l texta,d0
- add.l #1,d0
- cmp.l #8,d0
- bne nna
- bsr texter
- moveq #0,d0
- nna:
- move.l d0,texta
- rts
- ;
- texter:
- move.l gfxbase,a6
- move.l rast,a1
- move.l #191,d0
- moveq #7,d1
- jsr move(a6)
- move.l gfxbase,a6
- move.l rast,a1
- lea textert,a0
- add.l pose,a0
- moveq #1,d0
- jsr text(a6)
- move.l pose,d0
- add.l #1,d0
- move.l d0,d1
- add.l #textert,d1
- cmp.l #texterte,d1
- bne nidsnzu
- moveq #0,d0
- nidsnzu:
- move.l d0,pose
- rts
- ;
- mehr:
- move.l speed,d0
- cmp.l #8,d0
- beq loop
- add.l #1,d0
- move.l d0,speed
- bra loop
- wenig:
- move.l speed,d0
- cmp.l #0,d0
- beq loop
- sub.l #1,d0
- move.l d0,speed
- bra loop
- ;
- opengfx:
- move.l execbase,a6
- lea gfxname,a1
- moveq #0,d0
- jsr openlib(a6)
- move.l d0,gfxbase
- rts
- ;
- status:
- move.l gfxbase,a6
- move.l rast,a1
- move.l #200,d0
- moveq #7,d1
- jsr move(a6)
- move.l gfxbase,a6
- move.l rast,a1
- lea texte,a0
- moveq #2,d0
- jsr text(a6)
- rts
- ;
- closegfx:
- move.l execbase,a6
- move.l gfxbase,a1
- jsr closelib(a6)
- rts
- ;
- balken:
- move.l gfxbase,a6
- move.l rast,a1
- moveq #0,d0
- jsr setapen(a6)
- move.l gfxbase,a6
- move.l rast,a1
- move.l #220,d0
- moveq #0,d1
- move.l #230,d2
- moveq #8,d3
- jsr rectfill(a6)
- move.l gfxbase,a6
- move.l rast,a1
- moveq #1,d0
- jsr setapen(a6)
- move.l gfxbase,a6
- move.l rast,a1
- move.l #220,d0
- moveq #8,d1
- sub.l speed,d1
- move.l #230,d2
- moveq #8,d3
- jsr rectfill(a6)
- rts
- ;
- los:
- bsr scroll
- move.l adr,d1
- move.l d1,d0
- move.l cop,a0
- add.l #plan-copa,a0
- bsr eint
- move.l speed,d0
- mulu #40,d0
- move.l flaglh,d2
- add.l #1,d2
- mulu d2,d0
- move.l horu,d4
- cmp.l #1,d4
- beq ju
- add.l d0,d1
- bra ja
- ju:
- sub.l d0,d1
- ja:
- cmp.l #0,d1
- bge a5zae
- move.l #524288,d1
- a5zae:
- cmp.l #524288,d1
- ble a0zae
- moveq #0,d1
- a0zae:
- move.l d1,adr
- lsl.l #4,d1
- moveq #7,d0
- lea htexte+1,a0
- hlo:
- move.l d1,d2
- and.l #$f,d2
- lea hexta,a1
- add.l d2,a1
- move.b (a1),(a0)+
- rol.l #4,d1
- dbra d0,hlo
- move.l gfxbase,a6
- move.l rast,a1
- move.l #240,d0
- moveq #7,d1
- jsr move(a6)
- move.l gfxbase,a6
- move.l rast,a1
- lea htexte,a0
- moveq #9,d0
- jsr text(a6)
- bsr balken
- rts
- ;
- initscr:
- move.l execbase,a6
- move.l #$10003,d1
- move.l #40*20+cope-copa+116,d0
- jsr allocmem(a6)
- beq end2
- lea copa,a0
- move.l d0,plane1
- bsr eint
- add.l #10*40,d0
- move.l d0,plane2
- bsr eint
- add.l #10*40,d0
- move.l d0,cop
- add.l #cope-copa,d0
- move.l d0,bitm
- add.l #16,d0
- move.l d0,rast
- ; Copperliste copieren
- move.l cop,a1
- lea copa,a0
- move.l #cope-copa-1,d0
- coop:
- move.b (a0)+,(a1)+
- dbra d0,coop
- move.l bitm,a0
- move.l gfxbase,a6
- moveq #1,d0
- move.l #320,d1
- moveq #10,d2
- jsr initbitmap(a6)
- move.l bitm,a0
- move.l plane1,8(a0)
- move.l gfxbase,a6
- move.l rast,a1
- jsr initrastport(a6)
- move.l rast,a1
- move.l bitm,4(a1)
- move #$4000,$dff09a
- move.l cop,$dff084
- clr $dff08a
- move.l plane2,a0
- add.l #24,a0
- moveq #9,d0
- klop:
- move.b #$ff,(a0)
- add.l #40,a0
- dbra d0,klop
- moveq #1,d0
- end2:
- tst.l d0
- rts
- ;
- closescr:
- clr $dff088
- move #$c000,$dff09a
- move.l execbase,a6
- move.l plane1,a1
- move.l #40*20+cope-copa+116,d0
- jsr freemem(a6)
- move #$8020,$dff096
- rts
- ;
- eint:
- swap d0
- add.l #2,a0
- move d0,(a0)+
- swap d0
- add.l #2,a0
- move d0,(a0)+
- rts
- ;
- horu: dc.l 0
- y: dc.w 0
- speed: dc.l 8
- flaglh: dc.l 1
- adr: dc.l 0
- gfxbase: dc.l 0
- gfxname: dc.b "graphics.library",0
- texte: dc.b "H>",0
- htexte: dc.b "$00000000"
- hexta: dc.b "0123456789ABCDEF",0
- plane1: dc.l 0
- plane2: dc.l 0
- rast: dc.l 0
- bitm: dc.l 0
- cop: dc.l 0
- pose: dc.l 0
- texta: dc.l 0
- copa:
- dc.w $e0,0,$e2,0,$e4,0,$e6,0
- dc.w $100,$2200
- dc.w $8e,$2c81,$90,$f4c1,$92,$38,$94,$d0,$96,$20
- dc.w $2c0f,$fffe,$0180,$f,$0182,$f00,$0184,$f,$186,$f
- dc.w $2d0f,$fffe,$0182,$f10,$108,-40,$10a,-40
- dc.w $2e0f,$fffe,$0182,$f20,$108,0,$10a,0
- dc.w $2f0f,$fffe,$0182,$f30,$108,-40,$10a,-40
- dc.w $300f,$fffe,$0182,$f40,$108,0,$10a,0
- dc.w $310f,$fffe,$0182,$f50,$108,-40,$10a,-40
- dc.w $320f,$fffe,$0182,$f60,$108,0,$10a,0
- dc.w $330f,$fffe,$0182,$f70,$108,-40,$10a,-40
- dc.w $340f,$fffe,$0182,$f80,$108,0,$10a,0
- dc.w $350f,$fffe,$0182,$f90,$108,-40,$10a,-40
- dc.w $360f,$fffe,$0182,$fa0,$108,0,$10a,0
- dc.w $370f,$fffe,$0182,$fb0,$108,-40,$10a,-40
- dc.w $380f,$fffe,$0182,$fc0,$108,0,$10a,0
- dc.w $390f,$fffe,$0182,$fd0,$108,-40,$10a,-40
- dc.w $3a0f,$fffe,$0182,$fe0,$108,0,$10a,0
- dc.w $3b0f,$fffe,$0182,$ff0,$3c0f,$fffe,$0180,0,$184,0
- dc.w $3d0f,$fffe,$100
- toll: dc.w $9200,$0180,0,$0182,$fff
- plan: dc.w $e0,0,$e2,0
- dc.w $c30f,$fffe,$0180,$0
- dc.l -2
- cope:
- textert:
- dc.b "Here is the new version of MEMLOOK called ´MEMLOOK II´ "
- dc.b " written by Thomas Jansen ... HELP : the right Mouse"
- dc.b "button - You can change the viewmode ( Lores - Hires ) ... "
- dc.b ", left Mousebutton - You can change the direction of the "
- dc.b "scrolling ( Memory ) , Mouse up / down - the scroll-speed will "
- dc.b "go faster or slower ... , left & right Mousebutton - Quit "
- dc.b "MEMLOOK * If you want to contact me , write to : T. J"
- dc.b "ansen / Hauptstraße 21 / 4773 Möhnesse ( Körbecke ) / W-"
- dc.b "Germany Some of my other tools : Special-Windows ( You "
- dc.b "can close windows or you can edit the title or the IDCMP-"
- dc.b "Flag ) , ALERT3.5 ( You can edit alert´s ... ) , Mouse ( "
- dc.b "You can draw and use Mousepointers with 16 Colors ! ) ..."
- dc.b " Greetings to : Oliver Wagner , Peter Handle , Andreas ... "
- dc.b " WAIT : This Programm is Freeware ... "
- texterte: